1. Maximum pay out limits may be applied.
    Bets are subject to Betfair’s Terms & Conditions, including maximum pay out limits. See T&C's.
  1. Your total potential winnings exceed the maximum of £0.00.
  2. Your stake contains invalid characters
  3. The minimun stake for system bets is {0}.
  4. The maximum number of combinations for system bets is {0}.
  5. Your stake increment is not valid. Please see below:
  6. Your total potential winnings exceed the maximum of £-1.00.
  7. Maximum payout is £1,000,000.00 per day.
    Please review your stake.
  8. Each sport has max payout limits per bet.
    Max daily payout is £1,000,000.00. See T&C's.
  9. Bonus cannot be used as your stake is too low. Please increase your stake.See T&C's.
  10. Bonus cannot be used as your stake is too high. Please decrease your stake.See T&C's.
  11. Bonus cannot be used as your selection(s) is below the minimum odds.See T&C's.
  12. Bonus cannot be used as your selection(s) is above the maximum odds.See T&C's.
  13. Bonuses cannot be combined with ACCA Edge.See T&C's.
  14. Not enough money in your main wallet

Your betslip is empty.

Please make one or more selections in order to place bets.

Stake & Returns
Singles
Loading bets
Your bets have changed.
  1. Maximum pay out limits may be applied.
    Bets are subject to Betfair’s Terms & Conditions, including maximum pay out limits. See T&C's.
  1. Your total potential winnings exceed the maximum of £0.00.
  2. Your stake contains invalid characters
  3. The minimun stake for system bets is {0}.
  4. The maximum number of combinations for system bets is {0}.
  5. Your stake increment is not valid. Please see below:
  6. Your total potential winnings exceed the maximum of £-1.00.
  7. Maximum payout is £1,000,000.00 per day.
    Please review your stake.
  8. Each sport has max payout limits per bet.
    Max daily payout is £1,000,000.00. See T&C's.
  9. Bonus cannot be used as your stake is too low. Please increase your stake.See T&C's.
  10. Bonus cannot be used as your stake is too high. Please decrease your stake.See T&C's.
  11. Bonus cannot be used as your selection(s) is below the minimum odds.See T&C's.
  12. Bonus cannot be used as your selection(s) is above the maximum odds.See T&C's.
  13. Bonuses cannot be combined with ACCA Edge.See T&C's.
  14. Not enough money in your main wallet

Your virtual sports betslip is empty.

Please make one or more selections in order to place bets.

Stake & Returns
Singles
Loading bets
Your bets have changed.
Australian A-League Men
Sydney FC
Melbourne Victory
In-Play Match Over
In-Play Match Over
Sat 28 Dec 03:35 Match Over
BALL . - to -
Live on TNT Sports 2
Combine two or more selections from this event to build a Bet Builder
Match Odds Will Go In-Play In-Play
Match Odds 90
Correct Score Will Go In-Play In-Play
Predict the score at the end of 90 minutes plus stoppage time.
Sydney FC to win Draw Melbourne Victory to win
Goalscorer Markets Will Go In-Play In-Play
Anytime Goalscorer: Own Goals don't count

First Goalscorer: Own Goals don't count


To Score 2 Goals or more: Own Goals don't count
First Goalscorer Anytime Goalscorer To Score 2 Goals or more
First Goalscorer Anytime Goalscorer To Score 2 Goals or more
To Score a Hat-trick? Will Go In-Play In-Play
Anytime Assist Will Go In-Play In-Play
To Score Or To Be Shown A Card Will Go In-Play In-Play
To Score Or Assist Will Go In-Play In-Play
Over/Under Will Go In-Play In-Play
Over/Under 0.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.

Over/Under 1.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 2.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 3.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 4.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 5.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 6.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 7.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under 8.5 Goals: Predict the total number of goals in the match, scored by either team. Own goals count.
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
6.5
Goals
7.5
Goals
8.5
Goals
Over/Under First Half Will Go In-Play In-Play
First Half Goals 0.5: Predict the total number of goals in the match, scored by either team. Own goals count.

First Half Goals 1.5: Predict the total number of goals in the match, scored by either team. Own goals count.


First Half Goals 2.5: Predict the total number of goals in the match, scored by either team. Own goals count.


Over/Under First Half 3.5: Predict the total number of goals in the match, scored by either team. Own goals count.
0.5
Goals
1.5
Goals
2.5
Goals
3.5
Goals
4.5
Goals
5.5
Goals
Both teams to score markets
Betting on ‘Yes’ means you need both teams to score at least one goal to win. Own goals count. 90mins plus stoppage time only. Extra Time and Penalty Shootout do not count.
Yes No
Half Time Will Go In-Play In-Play
Handicap Match Result Will Go In-Play In-Play
Alternative Handicaps Will Go In-Play In-Play
Goals are added to or subtracted from a team’s final score if you bet on them, or the home team’s score if you bet on the draw. E.g. If the value is -1, that team will need to win by 2 or more goals for your bet to win.
Alternative Handicaps. Will Go In-Play In-Play
Alternative Handicaps.. Will Go In-Play In-Play
Double Chance Will Go In-Play In-Play
Cover two of the three possible results for your bet to win. Eg. Home Team & Draw, if either the home team or a draw happens, you win.
  • Sydney FC And Draw 1.44
  • Melbourne Victory And Draw 1.5
  • Sydney FC And Melbourne Victory 1.22
Player shots on target Will Go In-Play In-Play
Player To Have 1 Or More Shots On Target: Markets will be settled according to Opta definitions and data

Player To Have 2 Or More Shots On Target: Markets will be settled according to Opta definitions and data


Player To Have 3 Or More Shots On Target: Markets will be settled according to Opta definitions and data


Player To Have 4 Or More Shots On Target: Markets will be settled according to Opta definitions and data
1+ 2+ 3+ 4+
1+ 2+ 3+ 4+
Player To Have 1 Or More Shots On Target in Each Half Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Team To Have 3 Or More Shots On Target Will Go In-Play In-Play
Team To Have 4 Or More Shots On Target Will Go In-Play In-Play
Team To Have 5 Or More Shots On Target Will Go In-Play In-Play
Team To Have 6 Or More Shots On Target Will Go In-Play In-Play
Team To Have 7 Or More Shots On Target Will Go In-Play In-Play
Team To Have 8 Or More Shots On Target Will Go In-Play In-Play
Team To Have 9 Or More Shots On Target Will Go In-Play In-Play
Team To Have 10 Or More Shots On Target Will Go In-Play In-Play
Team To Have 11 Or More Shots On Target Will Go In-Play In-Play
Team To Have 12 Or More Shots On Target Will Go In-Play In-Play
Team To Have 13 Or More Shots On Target Will Go In-Play In-Play
Team To Have 14 Or More Shots On Target Will Go In-Play In-Play
Team To Have 15 Or More Shots On Target Will Go In-Play In-Play
Player To Have 1 Or More Shots Will Go In-Play In-Play
Player To Have 2 Or More Shots Will Go In-Play In-Play
Player To Have 3 Or More Shots Will Go In-Play In-Play
Player To Have 4 Or More Shots Will Go In-Play In-Play
Player To Have 5 Or More Shots Will Go In-Play In-Play
Player To Have 6 Or More Shots Will Go In-Play In-Play
Corner Match Bet Will Go In-Play In-Play
You're betting which team gets more corners in the match. Any corners awarded but not taken don't count.
Shown a Card Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Red Card Markets Will Go In-Play In-Play
  • Red Card in First Half 21.0
  • Red Card in Second Half 8.5
  • Sydney FC to have a red card 12.0
  • Melbourne Victory to have a red card 11.0
  • A red card in the match 6.5
  • Both teams to have a red card 101.0
Team To Receive The Most Cards Will Go In-Play In-Play
Markets will be settled according to Opta definitions and data
Winning Margin Will Go In-Play In-Play
  • Sydney FC to win by exactly 1 goal 4.5
  • Sydney FC to win by exactly 2 goals 6.5
  • Sydney FC to win by exactly 3 goals 15.0
  • Sydney FC to win by 4 or more goals 26.0
  • 0-0 draw 15.0
  • Score Draw 3.75
  • Melbourne Victory to win by exactly 1 goal 4.5
  • Melbourne Victory to win by exactly 2 goals 7.5
  • Melbourne Victory to win by exactly 3 goals 18.0
  • Melbourne Victory to win by 4 or more goals 34.0
Half Time Score Will Go In-Play In-Play
Predict the score at the end of the first half.
Sydney FC to win Draw Melbourne Victory to win
Goal Scored in Both Halves
Over/Under 0.5 Goals. Will Go In-Play In-Play
Over/Under 1.5 Goals. Will Go In-Play In-Play
Over/Under 2.5 Goals. Will Go In-Play In-Play
Over/Under 3.5 Goals. Will Go In-Play In-Play
Over/Under 4.5 Goals. Will Go In-Play In-Play
Over/Under 5.5 Goals. Will Go In-Play In-Play
Over/Under 6.5 Goals. Will Go In-Play In-Play
Over/Under 7.5 Goals. Will Go In-Play In-Play
Over/Under 8.5 Goals. Will Go In-Play In-Play
Player To Commit 1 Or More Fouls In First Half Will Go In-Play In-Play
Player to commit 1 or more fouls in each half Will Go In-Play In-Play
Home Team -1.5 Goals Will Go In-Play In-Play
  • Sydney FC -1.5 Goals 4.5
  • Melbourne Victory +1.5 Goals 1.17
Home Team -2.5 Goals Will Go In-Play In-Play
  • Sydney FC -2.5 Goals 9.5
  • Melbourne Victory +2.5 Goals 1.04
Home Team -3.5 Goals Will Go In-Play In-Play
  • Sydney FC -3.5 Goals 17.0
  • Melbourne Victory +3.5 Goals  
Away Team -2.5 Goals Will Go In-Play In-Play
  • Sydney FC +2.5 Goals 1.03
  • Melbourne Victory -2.5 Goals 10.0
Home Team Over Cards Will Go In-Play In-Play
Total Over Cards Will Go In-Play In-Play
First Half Over Cards Will Go In-Play In-Play
Away Team Over Cards Will Go In-Play In-Play
Total Over Corners Will Go In-Play In-Play
First Half Over Corners Will Go In-Play In-Play
Home Team Over Corners Will Go In-Play In-Play
Away Team Over Corners Will Go In-Play In-Play
Player To Commit 1 Or More Fouls Will Go In-Play In-Play
Player To Commit 2 Or More Fouls Will Go In-Play In-Play
Player To Commit 3 Or More Fouls Will Go In-Play In-Play